MUTATOR_HOOKABLE(VehicleEnter);
// called when a player enters a vehicle
// allows mutators to set special settings in this event
// INPUT
entity vh_player; // player
entity vh_vehicle; // vehicle
MUTATOR_HOOKABLE(VehicleEnter);
// called when a player enters a vehicle
// allows mutators to set special settings in this event
// INPUT
entity vh_player; // player
entity vh_vehicle; // vehicle