+
+MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS);
+
+/** */
+#define EV_PrepareExplosionByDamage(i, o) \
+ /** projectile */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** attacker */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/
+MUTATOR_HOOKABLE(PrepareExplosionByDamage, EV_PrepareExplosionByDamage);
+
+/** called when a monster model is about to be set, allows custom paths etc. */
+#define EV_MonsterModel(i, o) \
+ /**/ i(string, monster_model) \
+ /**/ i(string, monster_model_output) \
+ /**/ o(string, monster_model_output) \
+ /**/
+string monster_model;
+string monster_model_output;
+MUTATOR_HOOKABLE(MonsterModel, EV_MonsterModel);
+
+/**/
+#define EV_Player_ChangeTeam(i, o) \
+ /**/ i(entity, __self) \
+ /**/ i(float, pct_curteam) \
+ /**/ i(float, pct_newteam) \
+ /**/
+float pct_curteam;
+float pct_newteam;
+MUTATOR_HOOKABLE(Player_ChangeTeam, EV_Player_ChangeTeam);
+
+/**/
+#define EV_URI_GetCallback(i, o) \
+ /**/ i(float, uricb_id) \
+ /**/ i(float, uricb_status) \
+ /**/ i(string, uricb_data) \
+ /**/
+float uricb_id;
+float uricb_status;
+string uricb_data;
+MUTATOR_HOOKABLE(URI_GetCallback, EV_URI_GetCallback);