+void rc_SetLimits()
+{
+ int fraglimit_override, leadlimit_override;
+ float timelimit_override, qualifying_override;
+
+ if(autocvar_g_race_teams)
+ {
+ ActivateTeamplay();
+ race_teams = bound(2, autocvar_g_race_teams, 4);
+ have_team_spawns = -1; // request team spawns
+ }
+ else
+ race_teams = 0;
+
+ qualifying_override = autocvar_g_race_qualifying_timelimit_override;
+ fraglimit_override = autocvar_g_race_laps_limit;
+ leadlimit_override = 0; // currently not supported by race
+ timelimit_override = -1; // use default if we don't set it below
+
+ // we need to find out the correct value for g_race_qualifying
+ float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
+
+ if(autocvar_g_campaign)
+ {
+ g_race_qualifying = 1;
+ independent_players = 1;
+ }
+ else if(!autocvar_g_campaign && want_qualifying)
+ {
+ g_race_qualifying = 2;
+ independent_players = 1;
+ race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
+ race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
+ race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
+ fraglimit_override = 0;
+ leadlimit_override = 0;
+ timelimit_override = autocvar_g_race_qualifying_timelimit;
+ }
+ else
+ g_race_qualifying = 0;
+
+ SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
+}
+
+REGISTER_MUTATOR(rc, g_race)