- makevectors(self.angles);
- self.movetype = MOVETYPE_BOUNCE;
- self.velocity = '0 0 200';
- self.angles = '0 0 0';
- self.effects = autocvar_g_keepawayball_effects;
- settouch(self, ka_TouchEvent);
- setthink(self, ka_RespawnBall);
- self.nextthink = time + autocvar_g_keepawayball_respawntime;
+ makevectors(this.angles);
+ this.movetype = MOVETYPE_BOUNCE;
+ this.velocity = '0 0 200';
+ this.angles = '0 0 0';
+ this.effects = autocvar_g_keepawayball_effects;
+ settouch(this, ka_TouchEvent);
+ setthink(this, ka_RespawnBall);
+ this.nextthink = time + autocvar_g_keepawayball_respawntime;