setanim(self, self.anim_jump, TRUE, FALSE, TRUE);
setanim(self, self.anim_jump, TRUE, FALSE, TRUE);
self.dodging_direction_y = tap_direction_y;
// normalize the dodging_direction vector.. (unlike UT99) XD
self.dodging_direction_y = tap_direction_y;
// normalize the dodging_direction vector.. (unlike UT99) XD