-MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
-{
- if(!IS_PLAYER(self)) { return false; }
-
- float key_pressed = self.BUTTON_HOOK;
- float time_score;
-
- if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK))
- key_pressed = self.button16; // if hook is enabled, use an alternate key
-
- if(self.nade)
- {
- self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
- //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime));
- makevectors(self.angles);
- self.nade.velocity = self.velocity;
-
- setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
- self.nade.angles_y = self.angles.y;
- }
-
- if(self.nade)
- if(self.nade.wait - 0.1 <= time)
- toss_nade(self, '0 0 0', time + 0.05);
-
- if(CanThrowNade())
- if(self.nade_refire < time)
- {
- if(key_pressed)
+CLASS(NadeOffhand, OffhandWeapon)
+ METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed))
+ {
+ entity held_nade = player.nade;
+ if (held_nade)