- print_to(self, "^3skin ^7- changes the skin of the object");
- print_to(self, "^3alpha ^7- sets object transparency");
- print_to(self, "^3frame ^7- object animation frame, for self-animated models");
- print_to(self, "^3scale ^7- changes object scale. 0.5 is half size and 2 is double size");
- print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3skin value ^7- changes the skin of the object");
+ print_to(self, "^3alpha value ^7- sets object transparency");
+ print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood)");