- teleporter.health = autocvar_g_balance_portal_health;
- teleporter.enemy.health = autocvar_g_balance_portal_health;
+ SetResourceAmountExplicit(teleporter, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+ SetResourceAmountExplicit(teleporter.enemy, RESOURCE_HEALTH, autocvar_g_balance_portal_health);