- if(e != o || time >= self.portal_activatetime)
- Portal_Think_TryTeleportPlayer(e, g);
-
- if(e.hook)
- Portal_Think_TryTeleportPlayer(e.hook, g);
- }
- self.solid = SOLID_TRIGGER;
- self.aiment = o;
+ if(it != o || time >= this.portal_activatetime)
+ Portal_Think_TryTeleportPlayer(this, it, g);
+
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook)
+ Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g);
+ }
+ ));
+ this.solid = SOLID_TRIGGER;
+ this.aiment = o;