- if (teamplay) {
- CheckAllowedTeams(NULL);
- if (c1 >= 0) teams |= BIT(0);
- if (c2 >= 0) teams |= BIT(1);
- if (c3 >= 0) teams |= BIT(2);
- if (c4 >= 0) teams |= BIT(3);
+ if (teamplay)
+ {
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ teams = TeamBalance_GetAllowedTeams(balance);
+ TeamBalance_Destroy(balance);