setthink(this, spawnpoint_think);
this.nextthink = time + 0.5 + random() * 2; // shouldn't need it for a little second
this.team_saved = this.team;
setthink(this, spawnpoint_think);
this.nextthink = time + 0.5 + random() * 2; // shouldn't need it for a little second
this.team_saved = this.team;
{
// we request a spawn for a team, and we have team
// spawns, but that team has no spawns?
{
// we request a spawn for a team, and we have team
// spawns, but that team has no spawns?