- if(vlen(other.velocity) > autocvar_g_teleport_maxspeed)
- other.velocity = normalize(other.velocity) * max(0, autocvar_g_teleport_maxspeed);
+ if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
+ player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
+
+ locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+ TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+
+ return e;
+}
+
+void Teleport_Touch (void)
+{
+ entity oldself;
+ string s;
+
+ if (self.active != ACTIVE_ACTIVE)
+ return;
+
+ if (!other.teleportable)
+ return;