- if (!only_return_best)
- {
- SetPlayerTeamSimple(this, selected_team);
-
- // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
- // when JoinBestTeam is called by client.qc/ClientConnect the player_id is 0 the log attempt is rejected
- LogTeamchange(this.playerid, this.team, 99);
- }
- return selected_team;
+ SetPlayerTeamSimple(this, selected_team);
+ LogTeamchange(this.playerid, this.team, 99);
+ return;