- self.think = racer_dinit;
-
- if(g_assault)
- self.nextthink = time + 0.5;
- else
- self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
+ if not (vehicle_initialize(
+ "Wakizashi",
+ "models/vehicles/wakizashi.dpm",
+ "null", // we need this so tur_head is networked and usable for sounds
+ "models/vehicles/wakizashi_cockpit.dpm",
+ "", "", "tag_viewport",
+ HUD_WAKIZASHI,
+ 0.5 * RACER_MIN, 0.5 * RACER_MAX,
+ FALSE,
+ racer_spawn, autocvar_g_vehicle_racer_respawntime,
+ racer_frame,
+ racer_enter, racer_exit,
+ racer_die, racer_think,
+ TRUE,
+ autocvar_g_vehicle_racer_health,
+ autocvar_g_vehicle_racer_shield))
+ {
+ remove(self);
+ return;
+ }