self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);