self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
setorigin(self, self.pos1 + '0 0 128');
self.angles = self.pos2;
self.vehicle_impact = spider_impact;
setorigin(self, self.pos1 + '0 0 128');
self.angles = self.pos2;
self.vehicle_impact = spider_impact;