-void spiderbot_minigun_fire(entity gun, float trail)
-{
- vector v;
-
- v = gettaginfo(gun, gettagindex(gun,"barrels"));
- v_forward = normalize(v_forward);
- v += v_forward * 50;
-
- fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
- autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
-
- if(trail)
- {
- sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
- trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
- pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
- }
-}
-
-void spiderbot_miniguns_do()
-{
- float ftmp;
-
- if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
- {
- ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
- self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
- if(self.owner.vehicle_reload1 <= 0)
- self.vehicle_reload1 = 0;
-
- return;
- }
-
- if (self.owner.BUTTON_ATCK)
- {
-
- // Animate miniguns
- self.gun1.angles_z += (1440 * sys_frametime);
- self.gun2.angles_z -= (1440 * sys_frametime);
- if(self.gun1.angles_z >= 360)
- {
- self.gun1.angles_z = 0;
- self.gun2.angles_z = 360;
- }
-
- if (self.tur_head.attack_finished_single < time)
- {
- // Fire bullets, alternating trails left<->right
- self = self.owner;
- if(self.misc_bulletcounter == 1)
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 0);
- spiderbot_minigun_fire(self.vehicle.gun2, 1);
- self.misc_bulletcounter = 0;
- }
- else
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 1);
- spiderbot_minigun_fire(self.vehicle.gun2, 0);
- self.misc_bulletcounter += 1;
- }
- self = self.vehicle;
-
- ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
- self.owner.vehicle_reload1 += ftmp;
-
- if(self.owner.vehicle_reload1 >= 1)
- {
- self.vehicle_reload1 = 1;
- self.owner.vehicle_reload1 = 1;
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
- }
- else
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
- }
- return;
- }
-}
-