self.touch = vehicles_touch;
self.think = vehicles_spawn;
self.nextthink = time;
self.vehicle_respawntime = _respawntime;
self.vehicle_spawn = spawnproc;
self.effects = EF_NODRAW;
self.touch = vehicles_touch;
self.think = vehicles_spawn;
self.nextthink = time;
self.vehicle_respawntime = _respawntime;
self.vehicle_spawn = spawnproc;
self.effects = EF_NODRAW;