+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = _("%s played with tiny rockets");
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
+ w_deathtypestring = _("%s hoped %s's missiles wouldn't bounce");
+ else // unchecked: SPLASH, SECONDARY
+ w_deathtypestring = _("%s was pummeled by %s");
+ }