self.hagar_loadbeep = FALSE;
}
// we aren't checking ammo during an attack, so we must do it here
if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))
{
self.hagar_loadbeep = FALSE;
}
// we aren't checking ammo during an attack, so we must do it here
if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))
{