+ if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
+ spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
+ self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.