else if (req == WR_CHECKAMMO1)
{
ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_primary_ammo;
else if (req == WR_CHECKAMMO1)
{
ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_primary_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_secondary_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
ammo_amount = self.ammo_nails >= autocvar_g_balance_rifle_secondary_ammo;
W_Reload(min(autocvar_g_balance_rifle_primary_ammo, autocvar_g_balance_rifle_secondary_ammo), autocvar_g_balance_rifle_reload_ammo, autocvar_g_balance_rifle_reload_time, "weapons/reload.wav");
}
return TRUE;
W_Reload(min(autocvar_g_balance_rifle_primary_ammo, autocvar_g_balance_rifle_secondary_ammo), autocvar_g_balance_rifle_reload_ammo, autocvar_g_balance_rifle_reload_time, "weapons/reload.wav");
}
return TRUE;