if(skill >= 2) // skill 0 and 1 bots won't detonate rockets!
{
// decide whether to detonate rockets
local entity missile, targetlist, targ;
local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
local float selfdamage, teamdamage, enemydamage;
if(skill >= 2) // skill 0 and 1 bots won't detonate rockets!
{
// decide whether to detonate rockets
local entity missile, targetlist, targ;
local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
local float selfdamage, teamdamage, enemydamage;