+ e = WaypointSprite_getviewentity(other);
+
+ // as a GENERAL rule:
+ // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+ // but only apply this to real players, not to spectators
+ if(g_minstagib && (self.owner.items & IT_STRENGTH) && (e == other))
+ {
+ if(!WaypointSprite_isteammate(self.owner, e))
+ return FALSE;
+ }