-float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception);
-void W_PrepareExplosionByDamage(entity attacker, void() explode);
-#endif
+float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
+void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);