.float csqcprojectile_clientanimate;
void CSQCProjectile(entity e, float clientanimate, float type, float docull);
void UpdateCSQCProjectile(entity e);
void UpdateCSQCProjectileAfterTeleport(entity e);
void CSQCProjectile_Check(entity e);
.float csqcprojectile_clientanimate;
void CSQCProjectile(entity e, float clientanimate, float type, float docull);
void UpdateCSQCProjectile(entity e);
void UpdateCSQCProjectileAfterTeleport(entity e);
void CSQCProjectile_Check(entity e);