startitem_failed = true;
return;
}
string s = W_Apply_Weaponreplace(e.netname);
MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s);
startitem_failed = true;
return;
}
string s = W_Apply_Weaponreplace(e.netname);
MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s);