wep.flags |= FL_TOSSED;
wep.colormap = own.colormap;
wep.glowmod = weaponentity_glowmod(info, own, own.clientcolors, own.(weaponentity));
wep.flags |= FL_TOSSED;
wep.colormap = own.colormap;
wep.glowmod = weaponentity_glowmod(info, own, own.clientcolors, own.(weaponentity));