#include "../mutators/_mod.qh"
#include <common/t_items.qh>
#include "../g_damage.qh"
#include "../mutators/_mod.qh"
#include <common/t_items.qh>
#include "../g_damage.qh"
if(own.items & IT_UNLIMITED_SUPERWEAPONS)
{
wep.superweapons_finished = time + autocvar_g_balance_superweapons_time;
if(own.items & IT_UNLIMITED_SUPERWEAPONS)
{
wep.superweapons_finished = time + autocvar_g_balance_superweapons_time;