bool W_IsWeaponThrowable(entity this, int w);
// toss current weapon
void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce);
bool W_IsWeaponThrowable(entity this, int w);
// toss current weapon
void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce);