-//float warpzone_fixingview_sidespeed;
-//float warpzone_fixingview_forwardspeed;
-void WarpZone_Inside()
-{
- if(warpzone_fixingview)
- return;
- warpzone_fixingview = 1;
- warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
- //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
- //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
- cvar_set("r_drawexteriormodel", "0");
- //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
- //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
-}