-- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -n = done but have not notified the people who asked for it, f = failed
--f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
--f darkplaces: model interpolation off crashes? (SeienAbunae)
--n darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
-d darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down (Sajt)
--n darkplaces: add -benchmark commandline option which plays a demo, appends the resulting min/max/avg fps to gamedir/benchmark.log with commandline so people know what settings were used, like +exec realtimelow.cfg, +exec realtimemed.cfg, etc (romi)
--n darkplaces: add DP_EF_NOSHADOW extension (Urre)
-d darkplaces: add PF_copyentity error checking for copying to world (yummyluv)
--n darkplaces: add a "edictset" command to console to set a single field of an edict to the specified value
--n darkplaces: add a config saving command (Speeds)
--n darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro)
--n darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--n darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--n darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--n darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (Transfusion)
--n darkplaces: add slowmo to options menu (Cristian Beltramo)
-d darkplaces: add stats to slist menu displaying how many masters/servers have been queried and replied (tell yummyluv)
--n darkplaces: add sv_maxrate cvar (limits total rate of the server - rather complicated rules to distribute rate between clients on the server, honoring their requests as best as possible) (Transfusion)
--n darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
-d darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv)
--n darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
--n darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--n darkplaces: fix a crash when changing level while using qe1 textures (Todd)
--n darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--n darkplaces: implement cubemap support on rtlights (romi, Vermeulen, Mitchell)
--n darkplaces: integrate zinx's psycho.c gamma hack as an easteregg (zinx)
--n darkplaces: keep track of min and max fps (based on single frame frametime) during timedemo and print these stats (romi)
--n darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC)
--n darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC)
--n darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC)
--n darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC)
--n darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh)
--n darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (SeienAbunae)
--n darkplaces: make the reply receive code drop packets from servers not in the list (Willis)
-d darkplaces: net_slist and the server browser should show servers when they are queried, not just when they reply; which would replace the matching entry (yummyluv)
-d darkplaces: net_slist should print out "No network." if networking is not initialized (yummyluv)
--n darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--n darkplaces: q1bsp trace bug: movetogoal is broken - monsters are not going around corners, just running into walls (scar3crow)
-d darkplaces: remove dead master server from default masters list (yummyluv)
-d darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
-d darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-d darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
--n darkplaces: upgrade network protocol to send precise angles for entities, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt)
--n darkplaces: write a readme (Antti)
--n dpmod: make grapple off-hand (joe hill)
--n darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
-f hqbsp: CreateBrushFaces should use RadiusFromBounds for its rotation box code, but hmap is obsolete (Vic)
-d darkplaces: fix up comments on USETEXMATRIX stuff a little in r_shadow.c (Vic)
-d hmap2: update .bat files to use hmap2 name and remove -noreuse from revis.bat (Vic)
-3 darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime)
-0 darkplaces: fix signon error when starting prydon without +map curig2 (FrikaC)
-2 darkplaces: modify Collision_ClipTrace_Line_Sphere to have a slight backoff on impact, like all other collision functions (tell TheBurningRed)
-0 darkplaces: fix vis problems when outside the level in q1bsp
-2 hmap2: add "_minlight" "red green blue" and "_ambientlight" "red green blue" fields to worldspawn parsing (Harb)
-d zmodel: fix scale and origin commands (Vermeulen)
-d darkplaces: change R_Shadow_VertexShading functions to use sqrt and VectorLength2 instead of two VectorLength calls (Vic)
-2 hmap2: make all polygons have lightmaps (unless -onlylightwalls is specified)
-3 darkplaces: support water lightmaps for use with hmap2 water lighting
-5 darkplaces: add some kind of sun flare support, possibly stored in a file alongside each skybox (CheapAlert)
-0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert)
-0 darkplaces: add an extension for EF_RED and EF_BLUE (FrikaC)
-d darkplaces: fix logging, setting log_file during the game doesn't open a log apparently (FrikaC)
-0 darkplaces: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre)
-0 darkplaces: don't draw entities which are tagged to the camera entity; exterior view models and such
-0 hmap2: report locations of lights which can not be vis optimized (Urre)
-1 darkplaces: add cl_particles_blood_color_r and g and b cvars to control blood color (Asaki)
-3 darkplaces: add DP_REMOTECAMERA extension which adds a .cameraentity field on clients, this causes svc_setview to be sent by the server, and makes it use the specified entity for pvs culling as well (taco)
-0 darkplaces: add DP_WEAPONSKIN extension which would add a .float weaponskin field (Transfusion)
-2 hmap2: tweak the light point generation a bit more to try to solve the 'corner light' glitch (Urre)
-d hmap2: add -ambientlight option, with warning that it does not produce a .light file (Harb)
-d hmap2: add tyrlite compatible "delay" settings, with the interpretation of no specified delay being dependent on a -tyrlite option, and add a new type which is a sun light; light cast in a direction, from sky polygons or the void, these light types would warn that they disable .lights files
-d hmap2: add -minlight option, with warning that it does not produce a .lights file (Harb)
-0 hmap2: add CAULK texture support - delete surfaces using this texture, or at least don't link them (Tomaz)
-3 hmap2: add support for shadow casting bmodels (Urre)
-5 darkplaces: add GAME_PRYDON mode which would have clientside mouse highlighting of objects for objects with the EF_SELECTABLE flag, and qc fields on the client entity on the server would indicate which entity the cursor is highlighting as well as where it is, and also make vore spike trails blue as they're used for ice (Urre, Harb, FrikaC)
-3 darkplaces: figure out why multimap demos are skipping the later portions, it's probably related to the time seeking, probably not being reset (Urre)
-0 darkplaces: figure out what is breaking with rate limited (partial) entity updates that is losing entities (Urre, FrikaC, Harb)
-0 darkplaces: fix sound resampling to not assume sound ends with value 0, and add support for passing in start and end times, as doubles, so that it can handle arbitrary mixing alignments
-0 darkplaces: add sv_maxrate cvar to server setup menu
-d darkplaces: make LHNET_OpenSocket_Connectionless call getsockname to find out the address/port of the socket
-d darkplaces: add a newline to map name printing
-d darkplaces: tenebrae dlights have reversed pitch (like v_angle, not model angles), make DP match this
-1 darkplaces: change host_minfps to not lie about the time but instead control how many times SV_Physics runs per network frame, so if rendering goes slow the game doesn't slow down
-d darkplaces: make 22khz ogg files not crash (CheapAlert)
-d darkplaces: make 48khz ogg files load (CheapAlert)
-2 darkplaces: implement r_shadow_bumpscale_basetexture support in hl maps (CheapAlert)
-4 darkplaces: add DP_QC_MODELINFO extension to allow QC to ask about the range of frames owned by an animation base name, and other things like how many skins it has (Vermeulen, Supajoe)
-0 darkplaces: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen)
-0 darkplaces: fix black models bug with unlit maps (CheapAlert)
-2 darkplaces: protocol upgrade: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC)
-2 darkplaces: bmodel bounding boxes need to be calculated to account for clip brushes, which are not in the drawing hull (metlslime)
-1 darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick)
-0 darkplaces: add DP_SV_DRAWONLYTOTEAM extension (Supajoe)
-0 darkplaces: change particle engine to not compact particles array, but keep track of highest used number, update it each frame (Tomaz)
-0 darkplaces: fix q3bsp map disappearing when noclipping outside it, and the entities still show up
-0 darkplaces: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
-3 darkplaces: make q1bsp surfaces have vertex color arrays like q3bsp to make things more consistent, note these need light styles
-4 darkplaces: figure out and fix network entity protocol bugs (sublim3)
-3 dpmod: code an alternate ending for shub being killed by normal weapons (scar3crow)
-0 darkplaces: make water and sky never cast shadows
-3 darkplaces: try two-cubemap approach to specular lighting math (Black)
-2 darkplaces: make hl maps use 0-1 brightness range instead of 0-2 overbright like quake maps, this means edits to LightPoint and BuildLightmap (KrimZon)
-2 darkplaces: figure out how monster models are disappearing in waistdeep water in e1m3 (scar3crow)
-0 darkplaces: port DarkWar polygon.c to darkplaces, as it is more optimized than winding.c
-3 darkplaces: add edge bevels in collision code, by trying all crossproduct combinations of an edge with planes from the other brush, and choosing only the ones which are valid
-2 darkplaces: move skybox/skysphere render to after sky polygons, so that they can do a depth comparison to draw only on the sky polygons, using DepthRange(1,1) and DepthFunc(GL_GREATER), note though that portal renders will need half depth range (Mercury)
-3 darkplaces: add snd_rate cvar and make it changable during game (RenegadeC)
-d darkplaces: fix 2D attenuation texturing which is all black
-0 darkplaces: make commandline parser ignore + and - if they were not directly following a space, so that + and - can be used in map names and such, also ignore if - or + is start of a number (Urre)
-0 darkplaces: Host_Name_f validate player names, stripping \r and \n
-0 darkplaces: make findradius use areagrid scans to speed up searching (Urre, Sajt)
-0 darkplaces: add cl_netlag (ping, like cl_netlocalping_* but no range) and cl_netpacketloss/sv_netpacketloss cvars (packetloss percentage, half of this each way)
-0 darkplaces: rename cl_fakelocalping_* to cl_netlocalping_* and *_fakepacketloss_* to *_netpacketloss_*
-0 darkplaces: console scrolling should not reset when new messages appear
-5 darkplaces: add qc debugger, which would have its own very simple fullscreen console, this would be called directly from the qc interpreter, not from client (painQuin)
-0 darkplaces: support GL_ATI_separate_stencil since ATI does not support GL_EXT_stencil_two_side yet (romi)
-3 darkplaces: add clientside entity prediction similar to qw based on ping, and add cl_prediction and cl_prediction_lockping
-3 darkplaces: make server send player ping times to client for scoreboard
-2 dpmod: write a readme for the menu progs code to get people started with it, and know what is and is not possible, what builtins do, etc (Urre)
-0 darkplaces: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre)
-0 darkplaces: make sure the engine uses only the first 32 special chars, so the high set can be replaced, this means player messages should not be shifted up, and the 'shift down' printing in dedicated server consoles should be removed, etc (Urre)
-0 dpmod: make spawning use viewzoom to start zoomed out 2.0 and then zoom in to 1.0 (Urre)
-0 darkplaces: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre)
-0 darkplaces: bump protocol number again and expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre)
-0 darkplaces: fix the weird broken config parsing at startup
-0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre)
-2 darkplaces: make a DP_SV_PERCLIENTENTITYSEND extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre)
-0 darkplaces: rename everything possible in msurface_t, mleaf_t, and mnode_t to be named like q3mface_t, q3mleaf_t, and q3mnode_t, to make them more similar
-0 darkplaces: rename R_Model_Brush_ functions to R_Q1BSP_
-0 darkplaces: add coronascale setting to rtlights (romi)
-0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)
-0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic)
-d darkplaces: shadow volume rendering should not unlock the arrays between renders (Mercury)
-3 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
--n darkplaces: add GL_EXT_stencil_two_side support to shadow rendering - note: this got a 77% speedup! (fuh)
-0 darkplaces: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage
-0 darkplaces: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro)
-0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe)
-0 darkplaces: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe)
-0 darkplaces: add a cvar to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC)
-0 darkplaces: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
-0 darkplaces: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv)
-0 darkplaces: add back cl_particles_lighting cvar and add back the particle lighting (romi)
-0 darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro)
-0 darkplaces: add cl_censor cvar which would replace 'swearing' with humorous messages (Deej)
-0 darkplaces: add cvars to control lighting quality to allow performance tradeoffs
-0 darkplaces: add de-we to credits page for the great icons (de-we)
-0 darkplaces: add fov to menu
-0 darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
-0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti)
-0 darkplaces: add lava-steam particle puff effect for bursting lava bubbles (Zombie)
-0 darkplaces: add lightning beam settings to menu (romi)
-0 darkplaces: add per-entity PolygonOffset to renderer, to allow zfighting bmodel/world glitches to be fixed, this has to affect all rendering involving the entity, including light/shadow (Tomaz)
-0 darkplaces: add procedural ripple distortion texture of some sort for use with envmap reflections (FrikaC)
-0 darkplaces: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--n darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
-0 darkplaces: add scaling capabilities to Image_CopyMux
-0 darkplaces: add some cl_explosions_ cvars to control settings - start alpha, end alpha, start size, end size, life time (Supajoe, Mercury)
-0 darkplaces: add support for .float corona and corona_radius to control corona intensity and radius on dlights (Electro)
-0 darkplaces: add support for multiple -game's (note: this needs an enhanced COM_CheckParm to find the multiple matches) (Static_Fiend)
-0 darkplaces: add sv_gameplayfix_grenadebouncedownslopes cvar (default 1)
-0 darkplaces: add sv_gameplayfix_noairborncorpse cvar (default 1)
-0 darkplaces: add sv_gameplayfix_stepwhilejumping cvar (default 1), note that sv_jumpstep must also be on to enable this
-0 darkplaces: add sv_gameplayfix_swiminbmodels cvar (default 1)
-0 darkplaces: add te_flamejet builtin and add extension (Supajoe)
-0 darkplaces: add vid_pixelaspect patch from Grisha Spivak's email
-0 darkplaces: add vid_vsync cvar and also to options menu (metlslime)
-0 darkplaces: alias layers should have a shadow volume pass so that nodraw textures don't cast a shadow (Electro)
-0 darkplaces: can't move when stuck in a monster (SeienAbunae)
-0 darkplaces: cap packet size at 1k for non-local connections, regardless of their rate setting
-0 darkplaces: change sky handling to draw sky even if fog is on, and fog intensity should be cvar controlled (Deej, C0burn)
-0 darkplaces: check for out of bounds lump data ranges in maps (FrikaC)
-0 darkplaces: check for truncated sound files (FrikaC)
-0 darkplaces: cl_particles_maximum cvar (default 32768) which would change number of particles allowed at once (TheBeast)
-0 darkplaces: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic)
-0 darkplaces: client colors are being reset to "15 15" each level in prydon gate? (FrikaC)
-0 darkplaces: corona on your own muzzleflash is annoying when looking down because it can be seen (flum)
--n darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
-0 darkplaces: delay "connect" and "playdemo" and "timedemo" until after video init to cause quicker video startup (KrimZon)
-0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae)
-0 darkplaces: don't complain if lightning bolt models are missing in client (Electro, Sajt)
-0 darkplaces: embed a fallback conchars.tga so it can load in an empty directory with a visible console (right now it uses the checkerboard texture)
-0 darkplaces: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo)
-0 darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs)
-0 darkplaces: figure out what's making monsters act like notarget is on while underwater (romi)
-0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
-0 darkplaces: figure out why bmodels aren't receiving lightmap dlights
-0 darkplaces: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro)
-0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich)
-0 darkplaces: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi)
-0 darkplaces: fix broken key repeat on backspace key in console (Mercury, CheapAlert)
-0 darkplaces: fix broken mouse button display in key binding menu, it shows ??? for mouse buttons (Mercury, Tomaz)
--n darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3)
-0 darkplaces: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp
-0 darkplaces: fix loadsky;r_restart;r_restart crash, again (sajt)
-0 darkplaces: fix model lighting with r_shadow_realtime_world_lightmaps mode, it seems to be adding dlights to vertices? (Mitchell)
-0 darkplaces: fix q3bsp fogging (Sajt)
-d darkplaces: fix q3bsp static shadow volumes (currently they are calculated as if novis)
-0 darkplaces: fix r_editlights_edit origin not working (romi)
-0 darkplaces: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt)
-0 darkplaces: fix the mouse move when console is raised, probably by ignoring the first move after console raise (mashakos)
-0 darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot)
-0 darkplaces: increase resolution of particlefont to 512x512 (Chillo)
-0 darkplaces: make Com_HexDumpToConsole not use color
-0 darkplaces: make Mem_Free function clear memory only if developer is on
-0 darkplaces: make S_Update take a matrix4x4_t *
-0 darkplaces: make a getattachmentvectors qc builtin (Supajoe)
-0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah)
-0 darkplaces: make cl_beams_relative only affect view-attached beams
-0 darkplaces: make console editing allow cursoring left/right on the line and insert and delete, etc (Vic)
-0 darkplaces: make dedicated server not load images (maybe all fail?)
-0 darkplaces: make fopen builtin check / as well as data/ when reading (writing would always go in data/)
-0 darkplaces: make fopen have the ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely
-0 darkplaces: make gl_texture_anisotropy changes take effect immediately (by modifying all texparams accordingly, like gl_texturemode does).
-0 darkplaces: make gl_texture_anisotropy take effect immediately rather than needing an r_restart (metlslime, zinx)
-0 darkplaces: make lightning work without bolt models persent (Vermeulen)
-0 darkplaces: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious)
-0 darkplaces: make players step down stairs rather than just flying off (Riot)
-0 darkplaces: make server able to work without models, just for sake of completeness
-0 darkplaces: make server queries use a queue to avoid flooding out queries too fast (Willis)
-0 darkplaces: make sure QuakeDoneQuick works (Chris Kemp)
-0 darkplaces: make sure r_fullbright works
-0 darkplaces: make sure that sky works without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen)
-0 darkplaces: make sure that the fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh)
-0 darkplaces: memory pools should be able to be nested multiple levels (Vic)
-0 darkplaces: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases?
-0 darkplaces: mod_q3bsp_optimizedtraceline bug: shooting through brushes? (Vermeulen)
-0 darkplaces: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic)
-0 darkplaces: optimize Collision_TraceBrushBrush to compare enterfrac changes to realfraction and skip out if further, also leavefrac changes to skip out (Vic)
-0 darkplaces: optimize R_Q1BSP_BoxTouchingPVS and R_Q3BSP_BoxTouchingPVS to check pvsframe on nodes as well as leafs (Vic)
-0 darkplaces: optimize R_Q3BSP_RecursiveWorldNode to take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic)
-0 darkplaces: player setup menu network speed is never applying to rate (Mitchell)
-f darkplaces: pointcontents crash when building harvester in gvb2? (yummyluv)
-0 darkplaces: put patches on a delayed queue in q3bsp collision code so the trace is first clipped by brushes
-0 darkplaces: r_shadow should load .ent when importing light entities
-0 darkplaces: r_shadow_showtris messes up r_shadow_visiblevolumes color (jitspoe)
-0 darkplaces: r_skyscroll1 and r_skyscroll2 cvars (SeienAbunae)
-0 darkplaces: release darkplaces build
-0 darkplaces: remove the loop unrolling in Image_Resample32LerpLine and Image_Resample24LerpLine and related functions, as the loop is really too long to get much benefit, and it might even not fit in the L1 instruction cache on Pentium1 (fuh)
-0 darkplaces: rename r_picmip and r_max_size and such to glquake names
-0 darkplaces: reset zoom on connect (Rick)
-0 darkplaces: server should send slowmo to client somehow (Vermeulen)
-0 darkplaces: server should send sv_gravity to client somehow (Vermeulen)
-0 darkplaces: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Electro, Mitchell, romi)
-0 darkplaces: support " as an end token for words in Com_Parse (Electro)
-0 darkplaces: support ' quoted strings (Electro)
-0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon)
-0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
-0 darkplaces: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC)
+- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it
+-d darkplaces cleanup: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic)
+-d darkplaces cleanup: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious)
+-d darkplaces cleanup: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic)
+-d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
+-d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
+-d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC)
+-d darkplaces client: add a config saving command (Speeds)
+-d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
+-d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
+-d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+-d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+-d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+-d darkplaces client: lerp lightstyles (Mitchell)
+-d darkplaces docs: add de-we to credits page for the great icons (de-we)
+-d darkplaces docs: write a readme (Antti)
+-d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
+-d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
+-d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
+-d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
+-d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
+-d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
+-d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
+-d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+-d darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz)
+-d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic)
+-d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
+-d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
+-d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre)
+-d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx)
+-d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma)
+-d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
+-d darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie)
+-d dpmod: make grapple off-hand (joe hill)
+-f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
+-f darkplaces physics: walking backward toward the cage in e4m2, it's 'sticky' (MoALTz)
+-f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
+-f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+0 darkplaces cleanup: port DarkWar polygon.c to darkplaces, as it is more optimized than winding.c
+0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi)
+0 darkplaces client: add back r_waterripple (Vermeulen)
+0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric)
+0 darkplaces client: add cl_censor cvar which would replace 'swearing' with humorous messages (Deej)
+0 darkplaces client: add cl_netlag (ping, like cl_netlocalping_* but no range) and cl_netpacketloss/sv_netpacketloss cvars (packetloss percentage, half of this each way)
+0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc
+0 darkplaces client: cl_particles_maximum cvar (default 32768) which would change number of particles allowed at once (TheBeast)
+0 darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen (flum)
+0 darkplaces client: don't draw entities which are tagged to the camera entity; exterior view models and such
+0 darkplaces client: increase resolution of particlefont to 512x512 (Chillo)
+0 darkplaces client: interpolate punchangle and punchvector from network (Sajt)
+0 darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)
+0 darkplaces client: make blood decals a bit lighter as they're nearly black (ashridah)
+0 darkplaces client: make cl_beams_relative only affect view-attached beams
+0 darkplaces client: make server queries use a queue to avoid flooding out queries too fast (Willis)
+0 darkplaces client: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases, fix this!
+0 darkplaces client: reset cl.viewzoom on connect (Rick)
+0 darkplaces client: skybox should not be reset by r_restart (Stribbs)
+0 darkplaces collision: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic)
+0 darkplaces collision: mod_q3bsp_optimizedtraceline going through brushes? (Vermeulen)
+0 darkplaces commandline: make commandline parser ignore + and - if they were not directly following a space, so that + and - can be used in map names and such, also ignore if - or + is start of a number (Urre)
+0 darkplaces console: make typing "; quit " in messagemode NOT quit the game (jitspoe)
+0 darkplaces editlights: add coronascale setting to rtlights (romi)
+0 darkplaces editlights: fix positioning of light editing display, it's not following the console properly
+0 darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
+0 darkplaces editlights: r_shadow should load .ent when importing light entities
+0 darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Electro, Mitchell, romi)
+0 darkplaces image: add scaling capabilities to Image_CopyMux
+0 darkplaces input: add more joystick buttons, 3 isn't enough (Static_Fiend)
+0 darkplaces input: centerview command isn't doing anything until console is activated, it should begin the pitch drift immediately as in quake (Sajt)
+0 darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
+0 darkplaces loading: check for out of bounds lump data ranges in maps (FrikaC)
+0 darkplaces loading: check for truncated sound files (FrikaC)
+0 darkplaces loading: crash when progs/k_spike.mdl isn't found? (CheapAlert)
+0 darkplaces loading: make hl map loading halve the lightmap samples, to fit hl's 0-1 range into quake's 0-2 range (KrimZon)
+0 darkplaces loading: make sky work without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen)
+0 darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX)
+0 darkplaces loading: make sure startup script code executes aliases when doing the cvar scan
+0 darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie)
+0 darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
+0 darkplaces memory: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage
+0 darkplaces optimize: Collision_TraceBrushBrush should compare enterfrac changes to realfraction and skip out if further, also leavefrac (Vic)
+0 darkplaces optimize: R_Q1BSP_BoxTouchingPVS and R_Q3BSP_BoxTouchingPVS should check pvsframe on nodes as well as leafs (Vic)
+0 darkplaces optimize: R_Q3BSP_RecursiveWorldNode should take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic)
+0 darkplaces optimize: put patches on a delayed queue in q3bsp collision code so the trace is first clipped by brushes
+0 darkplaces optimize: remove the loop unrolling in Image_Resample32LerpLine and Image_Resample24LerpLine and related functions, as the loop is really too long to get much benefit, and it might even not fit in the L1 instruction cache on Pentium1 (fuh)
+0 darkplaces optimize: support GL_ATI_separate_stencil since ATI does not support GL_EXT_stencil_two_side yet (romi)
+0 darkplaces parse: support " as an end token for words in Com_Parse (Electro)
+0 darkplaces parse: support ' quoted strings (Electro)
+0 darkplaces physics: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich)
+0 darkplaces physics: test TecnoX and find the frikbot crash in SV_Physics (KrimZon)
+0 darkplaces protocol: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre)
+0 darkplaces protocol: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic, Kazashi)
+0 darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
+0 darkplaces protocol: add a new TE_ explosion effect with RGB color choice for particle color and another choice for light color (VorteX)
+0 darkplaces protocol: add lava-steam particle puff effect for bursting lava bubbles (Zombie)
+0 darkplaces protocol: add support for .float corona and corona_radius to control corona intensity and radius on dlights (Electro)
+0 darkplaces protocol: document the TEI stuff used in Nexuiz? check telejano site first (Sajt)
+0 darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre)
+0 darkplaces protocol: fix signon error when starting prydon without +map curig2 (FrikaC)
+0 darkplaces protocol: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre, CheapAlert, Supajoe)
+0 darkplaces protocol: server should send slowmo to client somehow (Vermeulen)
+0 darkplaces protocol: server should send sv_gravity to client somehow (Vermeulen)
+0 darkplaces renderer: "loadsky something;r_restart" results in skybox showing random textures from map (Randy)
+0 darkplaces renderer: EF_ADDITIVE alias model entities not appearing in realtime lighting mode? (VorteX)
+0 darkplaces renderer: add per-entity PolygonOffset to renderer, to allow zfighting bmodel/world glitches to be fixed, this has to affect all rendering involving the entity, including light/shadow (Tomaz)
+0 darkplaces renderer: add procedural ripple distortion texture of some sort for use with envmap reflections (FrikaC)
+0 darkplaces renderer: alias layers should have a shadow volume pass so that nodraw textures don't cast a shadow (Electro)
+0 darkplaces renderer: change sky handling to draw sky even if fog is on, and fog intensity should be cvar controlled (Deej, C0burn)
+0 darkplaces renderer: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp
+0 darkplaces renderer: fix loadsky;r_restart;r_restart crash (sajt)
+0 darkplaces renderer: fix model lighting with r_shadow_realtime_world_lightmaps mode, it seems to be adding dlights to vertices? (Mitchell)
+0 darkplaces renderer: fix q3bsp fogging (Sajt)
+0 darkplaces renderer: fix q3bsp map disappearing when noclipping outside it, and the entities still show up
+0 darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt)
+0 darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light
+0 darkplaces renderer: fix vis problems when outside the level in q1bsp
+0 darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre)
+0 darkplaces renderer: make sure r_novis works (Carni)
+0 darkplaces renderer: make sure that the texture fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh)
+0 darkplaces renderer: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen)
+0 darkplaces renderer: water shader not working with fog (Tomaz)
+0 darkplaces server: add DP_SV_DRAWONLYTOTEAM extension (Supajoe)
+0 darkplaces server: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro)
+0 darkplaces server: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe)
+0 darkplaces server: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe)
+0 darkplaces server: add an extension to check if a file exists outside the data directory, FRIK_FILE can do this but only inside data directory (Error)
+0 darkplaces server: add an extension to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC)
+0 darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
+0 darkplaces server: add te_flamejet builtin and add extension (Supajoe)
+0 darkplaces server: client colors are being reset to "15 15" each level in prydon gate? (FrikaC)
+0 darkplaces server: make a getattachmentvectors qc builtin (Supajoe, Urre)
+0 darkplaces server: make dedicated server not load images (maybe all fail?)
+0 darkplaces server: make findradius use areagrid scans to speed up searching (Urre, Sajt)
+0 darkplaces server: make fopen have the ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely
+0 darkplaces server: make server able to work without models, just for sake of completeness
+0 darkplaces sound: Lordhavoc needs to talk to fuh about snd_macos.c (fuh)
+0 darkplaces sound: make sound precaching not allocate an sfx if the sound is not found, so it complains only once about missing sounds when you connect, rather than constantly, and also so using "play" commands for non-existent files won't eat up sfx slots (fuh)
+0 darkplaces sound: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC)
+0 darkplaces video: add vid_vsync cvar and also to options menu (metlslime)
+0 dpmaster: add a commandline option to dpmaster that remaps a server ip to another ip, so LordHavoc can make his server show up on his dpmaster