seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
-seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
-seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
+seta cl_gibs_velocity_scale 0.5 "gib throw velocity force scale"
+seta cl_gibs_velocity_random 2 "gib throw velocity randomness scale"
seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
seta cl_gibs_ticrate 0.1 "ticrate for gibs"
seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
seta cl_gibs_ticrate 0.1 "ticrate for gibs"
seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
seta cl_casings 1 "enable or disable bullet casings"
seta cl_casings_shell_time 30 "shell casing lifetime"
seta cl_casings_bronze_time 10 "bullet casings lifetime"
seta cl_casings 1 "enable or disable bullet casings"
seta cl_casings_shell_time 30 "shell casing lifetime"
seta cl_casings_bronze_time 10 "bullet casings lifetime"
seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
set developer_csqcentities 0 "csqc entity spam"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
set developer_csqcentities 0 "csqc entity spam"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
-seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel"
+seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceuniqueplayercolors is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel"
seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"