// {{{ #2: Shotgun
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_bullets 14
-set g_balance_shotgun_primary_damage 3.5
+set g_balance_shotgun_primary_bullets 12
+set g_balance_shotgun_primary_damage 4
set g_balance_shotgun_primary_force 15
set g_balance_shotgun_primary_refire 0.75
set g_balance_shotgun_primary_solidpenetration 3.8
-set g_balance_shotgun_primary_spread 0.11
+set g_balance_shotgun_primary_spread 0.12
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.04
-set g_balance_electro_secondary_touchexplode 0
+set g_balance_electro_secondary_touchexplode 1
set g_balance_electro_switchdelay_drop 0.2
set g_balance_electro_switchdelay_raise 0.2
set g_balance_electro_weaponreplace ""
set g_balance_crylink_primary_joinexplode_force 0
set g_balance_crylink_primary_joinexplode_radius 0
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_linkexplode 1
+set g_balance_crylink_primary_linkexplode 0
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_middle_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_shockwave_weaponthrowable 0
// }}}
// {{{ #20: Arc
-set g_balance_arc_beam_ammo 4
+set g_balance_arc_beam_ammo 6
set g_balance_arc_beam_animtime 0.2
set g_balance_arc_beam_botaimlifetime 0
set g_balance_arc_beam_botaimspeed 0
set g_balance_arc_beam_falloff_maxdist 0
set g_balance_arc_beam_falloff_mindist 0
set g_balance_arc_beam_force 900
-set g_balance_arc_beam_healing_amax 100
+set g_balance_arc_beam_healing_amax 0
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
set g_balance_arc_overheat_max 5
set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 1
+set g_balance_arc_beam_heat 0.75
set g_balance_arc_burst_heat 4
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
-set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_refire 0.25
set g_balance_arc_beam_returnspeed 8
set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_bolt 0
+set g_balance_arc_bolt_ammo 1
+set g_balance_arc_bolt_damage 25
+set g_balance_arc_bolt_damageforcescale 0
+set g_balance_arc_bolt_edgedamage 12.5
+set g_balance_arc_bolt_force 120
+set g_balance_arc_bolt_health 15
+set g_balance_arc_bolt_lifetime 5
+set g_balance_arc_bolt_radius 65
+set g_balance_arc_bolt_refire 0.16667
+set g_balance_arc_bolt_speed 2200
+set g_balance_arc_bolt_spread 0
set g_balance_arc_burst_ammo 15
set g_balance_arc_burst_damage 250
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
-set g_balance_arc_switchdelay_drop 0.3
-set g_balance_arc_switchdelay_raise 0.3
+set g_balance_arc_switchdelay_drop 0.2
+set g_balance_arc_switchdelay_raise 0.2
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstart 0
set g_balance_arc_weaponstartoverride -1
set g_balance_arc_weaponthrowable 1
// }}}
+// {{{ #21: Heavy Machine Gun
+set g_balance_hmg_ammo 1
+set g_balance_hmg_damage 10
+set g_balance_hmg_force 5
+set g_balance_hmg_refire 0.05
+set g_balance_hmg_reload_ammo 120
+set g_balance_hmg_reload_time 1
+set g_balance_hmg_solidpenetration 32
+set g_balance_hmg_spread_add 0.01
+set g_balance_hmg_spread_max 0.05
+set g_balance_hmg_spread_min 0.02
+set g_balance_hmg_switchdelay_drop 0.2
+set g_balance_hmg_switchdelay_raise 0.2
+set g_balance_hmg_weaponreplace ""
+set g_balance_hmg_weaponstart 0
+set g_balance_hmg_weaponstartoverride 0
+set g_balance_hmg_weaponthrowable 0
+// }}}
+// {{{ #22: Rocket Propelled Chainsaw
+set g_balance_rpc_ammo 10
+set g_balance_rpc_animtime 1
+set g_balance_rpc_damage 150
+set g_balance_rpc_damage2 500
+set g_balance_rpc_damageforcescale 2
+set g_balance_rpc_edgedamage 50
+set g_balance_rpc_force 400
+set g_balance_rpc_health 25
+set g_balance_rpc_lifetime 30
+set g_balance_rpc_radius 300
+set g_balance_rpc_refire 1
+set g_balance_rpc_reload_ammo 10
+set g_balance_rpc_reload_time 1
+set g_balance_rpc_speed 1250
+set g_balance_rpc_speedaccel 5000
+set g_balance_rpc_switchdelay_drop 0.2
+set g_balance_rpc_switchdelay_raise 0.2
+set g_balance_rpc_weaponreplace ""
+set g_balance_rpc_weaponstart 0
+set g_balance_rpc_weaponstartoverride 0
+set g_balance_rpc_weaponthrowable 0
+// }}}