g_mod_balance XDF
+testing_disable
// {{{ starting gear
set g_balance_health_start 100
// }}}
// {{{ pickup items
-set g_pickup_ammo_anyway 1
-set g_pickup_weapons_anyway 1
+set g_pickup_ammo_anyway 0
+set g_pickup_weapons_anyway 0
set g_pickup_shells 15
set g_pickup_shells_weapon 15
set g_pickup_shells_max 60
set g_pickup_fuel_max 100
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 1
+set g_pickup_armorsmall_anyway 0
set g_pickup_armormedium 25
set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
+set g_pickup_armormedium_anyway 0
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 1
+set g_pickup_armorbig_anyway 0
set g_pickup_armormega 100
set g_pickup_armormega_max 200
-set g_pickup_armormega_anyway 1
+set g_pickup_armormega_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 1
+set g_pickup_healthsmall_anyway 0
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 200
-set g_pickup_healthmedium_anyway 1
+set g_pickup_healthmedium_anyway 0
set g_pickup_healthbig 50
set g_pickup_healthbig_max 200
-set g_pickup_healthbig_anyway 1
+set g_pickup_healthbig_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 1
+set g_pickup_healthmega_anyway 0
set g_pickup_respawntime_short 0.1
set g_pickup_respawntime_medium 0.1
set g_pickup_respawntime_long 0.1
set g_pickup_respawntime_weapon 0.1
set g_pickup_respawntime_superweapon 0.1
set g_pickup_respawntime_ammo 0.1
+set g_pickup_respawntime_initial_random 2
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_balance_falldamage_minspeed 900
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
+set g_balance_falldamage_onlyvertical 0
set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
// {{{ powerups
set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_takeforce 0.33
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3