// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
-set g_projectiles_keep_owner 0
+set g_projectiles_keep_owner 1
set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)
// }}}
// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.33 // only 1/3th damage is taken
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
set g_balance_grapplehook_health 50
set g_balance_grapplehook_damagedbycontents 1
set g_balance_grapplehook_refire 0.2
+set g_balance_grapplehook_nade_time 0.7
+set g_balance_grapplehook_crouchslide 0
+set g_balance_grapplehook_gravity 0
+set g_balance_grapplehook_pull_frozen 0
// }}}
// {{{ port-o-launch