set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 150
set g_balance_armor_start 0
set g_start_ammo_shells 40
set g_pickup_ammo_anyway 0
set g_pickup_weapons_anyway 0
set g_pickup_shells 15
+set g_pickup_shells_weapon 15
set g_pickup_shells_max 999
set g_pickup_nails 80
+set g_pickup_nails_weapon 80
set g_pickup_nails_max 999
set g_pickup_rockets 15
+set g_pickup_rockets_weapon 15
set g_pickup_rockets_max 999
set g_pickup_cells 25
+set g_pickup_cells_weapon 25
set g_pickup_cells_max 999
set g_pickup_fuel 25
+set g_pickup_fuel_weapon 25
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
set g_pickup_armorsmall 5
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_delay 0.05
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_nex_secondary 0
set g_balance_nex_secondary_charge 0
-set g_balance_nex_secondary_charge_rate 200
-set g_balance_nex_secondary_charge_ammo 10
+set g_balance_nex_secondary_charge_rate 0.1
set g_balance_nex_secondary_damage 100
set g_balance_nex_secondary_force 600
set g_balance_nex_secondary_refire 1.5
set g_balance_nex_secondary_damagefalloff_halflife 0
set g_balance_nex_secondary_damagefalloff_forcehalflife 0
-set g_balance_nex_velocitydependent_halflife 0
-set g_balance_nex_velocitydependent_minspeed 400
-set g_balance_nex_velocitydependent_maxspeed 1000
-set g_balance_nex_velocitydependent_falloff_rate 0.001
+set g_balance_nex_charge 0
+set g_balance_nex_charge_mindmg 40
+set g_balance_nex_charge_start 0
+set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0
+set g_balance_nex_charge_shot_multiplier 0.5
+set g_balance_nex_charge_velocity_rate 0.2
+set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_maxspeed 1000
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1