set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 1
set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_max 0.6
set g_balance_uzi_spread_add 0.012
+
set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
+
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 30
set g_balance_uzi_first_force 50
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
+
set g_balance_uzi_sustained_damage 15
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
+
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
// }}}
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
// }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
set g_balance_minelayer_damage 35
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
set g_balance_sniperrifle_secondary_damage 35
set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head