]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance25.cfg
Merge remote branch 'origin/master' into samual/menu_updates
[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
index a9df90f344e3a2f1e5d52159f1d1e7563fdba3c8..612f6f10873ea911cd66a6e4b09461cdca47f002 100644 (file)
@@ -100,12 +100,14 @@ set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_superweapon 120
 set g_pickup_respawntime_ammo 15
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
 set g_pickup_respawntimejitter_powerup 10
 set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
 set g_pickup_respawntimejitter_ammo 0
 // }}}
 
@@ -186,7 +188,7 @@ set g_balance_falldamage_minspeed 1400
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
 set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage)
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
@@ -306,12 +308,14 @@ set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_headshotaddeddamage 0
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
 set g_balance_uzi_sustained_refire 0.1
@@ -435,6 +439,7 @@ set g_balance_electro_combo_force 200
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 0
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
@@ -532,7 +537,7 @@ set g_balance_nex_charge_rate 0.1
 set g_balance_nex_charge_animlimit 0.5
 set g_balance_nex_charge_limit 0.5
 set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0.5
 set g_balance_nex_charge_velocity_rate 0.2
 set g_balance_nex_charge_minspeed 400
@@ -546,6 +551,8 @@ set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
 set g_balance_minstanex_reload_ammo 0 //default: 50
 set g_balance_minstanex_reload_time 2
 // }}}