set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage)
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava