]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance25.cfg
Change damagerate to be like ticrate (instead of dividing 1 by damagerate, just have...
[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
index a9df90f344e3a2f1e5d52159f1d1e7563fdba3c8..83eb36e132e9f24b7799c89ca5270dbc72be7fa1 100644 (file)
@@ -186,7 +186,7 @@ set g_balance_falldamage_minspeed 1400
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
 set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage)
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava