set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.5
set g_throughfloor_force 0.7
-set g_projectiles_newton_style 2
+set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)