-////2.4.2 weapons (with some tweaks) VS balanceLeeStricklin
-
-// {{{ weapon replacement
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
-// }}}
-
// {{{ starting gear
set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
// }}}
// {{{ pickup items
-// Ammo caps copied from balanceFruit
set g_pickup_ammo_anyway 0
set g_pickup_weapons_anyway 1
set g_pickup_shells 20
set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
+set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75 // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 26
set g_balance_uzi_first_force -30
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 300 // 13.1qu
// }}}
-// {{{ mortar
+// {{{ mortar // TODO
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 65
set g_balance_grenadelauncher_primary_edgedamage 35
set g_balance_grenadelauncher_bouncestop 0.12
// }}}
// {{{ minelayer // TODO
-set g_balance_minelayer_damage 35
+set g_balance_minelayer_damage 65
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_radius 175
set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_speed 750
set g_balance_minelayer_lifetime 60
-set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_refire 1.3
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
set g_balance_minelayer_health 15
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
// }}}
-// {{{ electro
+// {{{ electro // TODO
set g_balance_electro_lightning 0
set g_balance_electro_primary_damage 55
set g_balance_electro_primary_edgedamage 5
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_refire 0.2
set g_balance_electro_secondary_refire2 1
set g_balance_electro_secondary_animtime 0.3
set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 4
set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_combo_damage 70
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
set g_balance_crylink_primary_animtime 0.30008
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joinspeed 0
+set g_balance_crylink_primary_joinspread 0
+set g_balance_crylink_primary_jointime 0
+set g_balance_crylink_primary_joinexplode 0
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinexplode_force 0
set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 3
set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joinspeed 0
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
set g_balance_crylink_secondary_linkexplode 1
set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_primary_ammo 13
-set g_balance_nex_primary_animtime 0.3
set g_balance_nex_primary_damage 78
set g_balance_nex_primary_force 600
set g_balance_nex_primary_refire 1.505
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 13
set g_balance_nex_primary_damagefalloff_mindist 9999999
set g_balance_nex_primary_damagefalloff_maxdist 9999999
set g_balance_nex_primary_damagefalloff_halflife 9999999
set g_balance_nex_secondary 0
set g_balance_nex_secondary_charge 0
set g_balance_nex_secondary_charge_rate 0.1
+set g_balance_nex_secondary_charge_pool 0
+set g_balance_nex_secondary_charge_pool_regen 0.15
+set g_balance_nex_secondary_charge_pool_pause_regen 1
+set g_balance_nex_secondary_charge_pool_pause_health_regen 1
set g_balance_nex_secondary_damage 80
set g_balance_nex_secondary_force -500
set g_balance_nex_secondary_refire 1.25
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
+set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 2
// }}}
-// {{{ rocketlauncher
+// {{{ rocketlauncher // TODO
set g_balance_rocketlauncher_damage 65
set g_balance_rocketlauncher_edgedamage 25
set g_balance_rocketlauncher_force 360
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.3
set g_balance_seeker_missile_count 8
-set g_balance_seeker_missile_damage 15
+set g_balance_seeker_missile_damage 25
set g_balance_seeker_missile_damageforcescale 4
set g_balance_seeker_missile_decel 0.9
set g_balance_seeker_missile_delay 0.25