]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
Merge remote branch 'origin/master' into samual/fixes_for_latest_merge
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index 02f16775fc3dde1c8e4ecad142e402a025658c68..0183a3b5bda2c9afe786a62dd3d3d44192653b22 100644 (file)
@@ -17,14 +17,14 @@ set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always prov
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 150
+set g_balance_health_start 100
 set g_balance_armor_start 0
 set g_start_ammo_shells 15
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
@@ -57,21 +57,21 @@ set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
 set g_pickup_shells 15
 set g_pickup_shells_weapon 15
-set g_pickup_shells_max 90
+set g_pickup_shells_max 60
 set g_pickup_nails 80
 set g_pickup_nails_weapon 80
 set g_pickup_nails_max 320
 set g_pickup_rockets 40
 set g_pickup_rockets_weapon 40
 set g_pickup_rockets_max 160
-set g_pickup_cells 50
-set g_pickup_cells_weapon 50
-set g_pickup_cells_max 200
+set g_pickup_cells 30
+set g_pickup_cells_weapon 30
+set g_pickup_cells_max 180
 set g_pickup_fuel 50
 set g_pickup_fuel_weapon 50
 set g_pickup_fuel_jetpack 100
 set g_pickup_fuel_max 100
-set g_pickup_armorsmall 10
+set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 200
 set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
@@ -83,7 +83,7 @@ set g_pickup_armorbig_anyway 1
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 200
 set g_pickup_armorlarge_anyway 1
-set g_pickup_healthsmall 10
+set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 250
 set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
@@ -104,7 +104,7 @@ set g_pickup_respawntime_ammo 10
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_powerup 30
 set g_pickup_respawntimejitter_weapon 0
 set g_pickup_respawntimejitter_ammo 0
 // }}}
@@ -114,18 +114,18 @@ set g_balance_health_regen 0
 set g_balance_health_regenlinear 5
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 4
-set g_balance_pause_health_rot 3
+set g_balance_health_rot 0.05
+set g_balance_health_rotlinear 2
+set g_balance_pause_health_rot 0.5
 set g_balance_pause_health_rot_spawn 5
 set g_balance_health_regenstable 100
 set g_balance_health_rotstable 150
 set g_balance_health_limit 999
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
+set g_balance_armor_rot 0.05
 set g_balance_armor_rotlinear 2
-set g_balance_pause_armor_rot 3
+set g_balance_pause_armor_rot 1
 set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
@@ -220,7 +220,7 @@ set g_balance_laser_primary_speed 6000
 set g_balance_laser_primary_spread 0
 set g_balance_laser_primary_refire 0.7
 set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
+set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
@@ -236,19 +236,21 @@ set g_balance_laser_secondary_speed 12000
 set g_balance_laser_secondary_spread 0
 set g_balance_laser_secondary_refire 0.7
 set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_lifetime 5
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 12
-set g_balance_shotgun_primary_damage 5
+set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_damage 4
 set g_balance_shotgun_primary_force 15
-set g_balance_shotgun_primary_spread 0.11
+set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_primary_refire 0.75
 set g_balance_shotgun_primary_animtime 0.2
 set g_balance_shotgun_primary_ammo 1
@@ -263,6 +265,8 @@ set g_balance_shotgun_secondary_damage 115
 set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
 // }}}
 // {{{ uzi
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
@@ -273,7 +277,7 @@ set g_balance_uzi_spread_add 0.012
 set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_animtime 0.3
 set g_balance_uzi_burst_refire 0.06            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75   // refire after burst
+set g_balance_uzi_burst_refire2 0.45   // refire after burst
 set g_balance_uzi_burst_spread 0.03
 set g_balance_uzi_burst_damage 25              
 set g_balance_uzi_burst_force 20
@@ -294,6 +298,9 @@ set g_balance_uzi_sustained_ammo 1
 
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_time 2
 // }}}
 // {{{ mortar
 set g_balance_grenadelauncher_primary_type 0
@@ -305,7 +312,7 @@ set g_balance_grenadelauncher_primary_speed 1900
 set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0.02
-set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime 5
 set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.3
@@ -334,6 +341,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
 // }}}
 // {{{ minelayer
 set g_balance_minelayer_damage 40
@@ -346,7 +356,7 @@ set g_balance_minelayer_lifetime 10
 set g_balance_minelayer_lifetime_countdown 0.5
 set g_balance_minelayer_refire 1.5
 set g_balance_minelayer_animtime 0.4
-set g_balance_minelayer_ammo 5
+set g_balance_minelayer_ammo 4
 set g_balance_minelayer_health 15
 set g_balance_minelayer_limit 4 // 0 disables the limit
 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
@@ -357,6 +367,8 @@ set g_balance_minelayer_remote_damage 45
 set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -368,7 +380,7 @@ set g_balance_electro_primary_radius 100
 set g_balance_electro_primary_comboradius 150
 set g_balance_electro_primary_speed 2500
 set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_lifetime 5
 set g_balance_electro_primary_refire 0.6
 set g_balance_electro_primary_animtime 0.1
 set g_balance_electro_primary_ammo 4
@@ -400,6 +412,8 @@ set g_balance_electro_combo_force 200
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
 // }}}
 // {{{ crylink 
 set g_balance_crylink_primary_damage 10
@@ -412,7 +426,7 @@ set g_balance_crylink_primary_shots 7
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 0.5
 set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 4
+set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
 set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0.4
@@ -456,13 +470,16 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to
 set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_line_lifetime 5 
 set g_balance_crylink_secondary_line_fadetime 5
+
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 90
 set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.5
 set g_balance_nex_primary_animtime 0.3
-set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_ammo 6
 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
@@ -497,11 +514,17 @@ set g_balance_nex_charge_shot_multiplier 0.25
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 400
 set g_balance_nex_charge_maxspeed 800
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
 // }}}
 // {{{ hagar
 set g_balance_hagar_primary_damage 30
@@ -510,7 +533,7 @@ set g_balance_hagar_primary_force 50
 set g_balance_hagar_primary_radius 70
 set g_balance_hagar_primary_spread 0.08
 set g_balance_hagar_primary_speed 2000
-set g_balance_hagar_primary_lifetime 0.12
+set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
@@ -520,10 +543,12 @@ set g_balance_hagar_secondary_force 100
 set g_balance_hagar_secondary_radius 65
 set g_balance_hagar_secondary_spread 0.015
 set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime_min 30
+set g_balance_hagar_secondary_lifetime_min 10
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
 // }}}
 // {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 80
@@ -533,22 +558,24 @@ set g_balance_rocketlauncher_radius 100
 set g_balance_rocketlauncher_speed 1500
 set g_balance_rocketlauncher_speedaccel 1500
 set g_balance_rocketlauncher_speedstart 800
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1.2
+set g_balance_rocketlauncher_lifetime 10
+set g_balance_rocketlauncher_refire 1.1
 set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_ammo 4
 set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 4
 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 140 // max degrees per second
+set g_balance_rocketlauncher_guiderate 110 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
 set g_balance_rocketlauncher_remote_damage 70
 set g_balance_rocketlauncher_remote_edgedamage 35
 set g_balance_rocketlauncher_remote_radius 100
 set g_balance_rocketlauncher_remote_force 400
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -584,7 +611,7 @@ set g_balance_hlac_primary_spread_max 0.25
 set g_balance_hlac_primary_spread_add 0.0045
 set g_balance_hlac_primary_spread_crouchmod 0.25
 
-set g_balance_hlac_primary_damage 20
+set g_balance_hlac_primary_damage 18
 set g_balance_hlac_primary_edgedamage 10
 set g_balance_hlac_primary_force 100
 set g_balance_hlac_primary_radius 70
@@ -599,7 +626,7 @@ set g_balance_hlac_secondary 1
 set g_balance_hlac_secondary_spread 0.15
 set g_balance_hlac_secondary_spread_crouchmod 0.5
 
-set g_balance_hlac_secondary_damage 20
+set g_balance_hlac_secondary_damage 16
 set g_balance_hlac_secondary_edgedamage 10
 set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 70
@@ -610,11 +637,11 @@ set g_balance_hlac_secondary_refire 1
 set g_balance_hlac_secondary_animtime 0.3
 set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
 // }}}
 // {{{ sniperrifle
-set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat
-set g_balance_sniperrifle_reloadtime 2 // matches reload anim
-set g_balance_sniperrifle_auto_reload_on_switch 0
 set g_balance_sniperrifle_bursttime 0
 set g_balance_sniperrifle_primary_tracer 1
 set g_balance_sniperrifle_primary_damage 50
@@ -644,6 +671,8 @@ set g_balance_sniperrifle_secondary_ammo 10
 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
 set g_balance_sniperrifle_secondary_burstcost 0
 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
+set g_balance_sniperrifle_reload_time 2
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -693,6 +722,8 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_flac_ammo 0.5
@@ -743,4 +774,6 @@ set g_balance_seeker_tag_lifetime 15
 set g_balance_seeker_tag_refire 0.7
 set g_balance_seeker_tag_speed 9000
 set g_balance_seeker_tag_spread 0
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
 // End new seeker