set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 150
+set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 50
set g_balance_grenadelauncher_primary_edgedamage 25
-set g_balance_grenadelauncher_primary_force 300
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 220
+set g_balance_grenadelauncher_primary_force 250
+set g_balance_grenadelauncher_primary_radius 130
+set g_balance_grenadelauncher_primary_speed 1900
+set g_balance_grenadelauncher_primary_speed_up 225
set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_spread 0.02
set g_balance_grenadelauncher_primary_lifetime 30
set g_balance_grenadelauncher_primary_lifetime2 1
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_secondary_type 1
set g_balance_grenadelauncher_secondary_damage 60
set g_balance_grenadelauncher_secondary_edgedamage 30
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_force 250
+set g_balance_grenadelauncher_secondary_radius 130
set g_balance_grenadelauncher_secondary_speed 1400
set g_balance_grenadelauncher_secondary_speed_up 150
set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_spread 0.02
set g_balance_grenadelauncher_secondary_lifetime 1
set g_balance_grenadelauncher_secondary_lifetime2 0
set g_balance_grenadelauncher_secondary_refire 0.7
set g_balance_minelayer_force 250
set g_balance_minelayer_radius 175
set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 750
-set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_speed 1000
+set g_balance_minelayer_lifetime 10
+set g_balance_minelayer_lifetime_countdown 0.5
set g_balance_minelayer_refire 1.5
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 2.5
+set g_balance_crylink_secondary_edgedamage 5
set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 30
-set g_balance_crylink_secondary_speed 1700
-set g_balance_crylink_secondary_spread 0.03
+set g_balance_crylink_secondary_radius 50
+set g_balance_crylink_secondary_speed 2000
+set g_balance_crylink_secondary_spread 0.02
set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_bounces 1
set g_balance_crylink_secondary_refire 0.2
set g_balance_crylink_secondary_animtime 0.2
set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_bouncedamagefactor 0.25
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_nex_primary_refire 1.5
set g_balance_nex_primary_animtime 0.3
set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 1000
-set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 1500
-set g_balance_nex_primary_damagefalloff_forcehalflife 1500
+set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
+set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
+set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
+set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
set g_balance_nex_secondary 0
set g_balance_nex_secondary_charge 0
set g_balance_nex_charge 1
set g_balance_nex_charge_mindmg 40
-set g_balance_nex_charge_start 0
-set g_balance_nex_charge_rate 0.2
-set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.3
+set g_balance_nex_charge_animlimit 0.5
+set g_balance_nex_charge_limit 1
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0.25
-set g_balance_nex_charge_velocity_rate 0.3
+set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 800
// }}}
set g_balance_rocketlauncher_edgedamage 40
set g_balance_rocketlauncher_force 400
set g_balance_rocketlauncher_radius 100
-set g_balance_rocketlauncher_speed 1600
-set g_balance_rocketlauncher_speedaccel 1600
+set g_balance_rocketlauncher_speed 1500
+set g_balance_rocketlauncher_speedaccel 1500
set g_balance_rocketlauncher_speedstart 800
set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1.2
+set g_balance_rocketlauncher_refire 1.1
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
+set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
set g_balance_rocketlauncher_damageforcescale 4
set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 140 // max degrees per second
+set g_balance_rocketlauncher_guiderate 130 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
set g_balance_sniperrifle_primary_damage 50
-set g_balance_sniperrifle_primary_headshotaddeddamage 70
+set g_balance_sniperrifle_primary_headshotaddeddamage 50
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_primary_force 100
set g_balance_sniperrifle_primary_speed 40000
set g_balance_sniperrifle_primary_lifetime 5
-set g_balance_sniperrifle_primary_refire 1
+set g_balance_sniperrifle_primary_refire 1.25
set g_balance_sniperrifle_primary_animtime 0.5
set g_balance_sniperrifle_primary_ammo 10
set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay
set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
set g_balance_sniperrifle_secondary_damage 25
set g_balance_fireball_secondary_spread 0
// }}}
// {{{ seeker
-set g_balance_seeker_flac_ammo 1
+set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 20
-set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_damage 16
+set g_balance_seeker_flac_edgedamage 8
set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 30
-set g_balance_seeker_flac_lifetime_rand 0
+set g_balance_seeker_flac_lifetime 0.05
+set g_balance_seeker_flac_lifetime_rand 0.01
set g_balance_seeker_flac_radius 70
-set g_balance_seeker_flac_refire 0.2
+set g_balance_seeker_flac_refire 0.15
set g_balance_seeker_flac_speed 3000
set g_balance_seeker_flac_speed_up 0
set g_balance_seeker_flac_speed_z 0