set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
set g_balance_shotgun_secondary_melee_range 60
-set g_balance_shotgun_secondary_melee_size 50
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.4
set g_balance_shotgun_secondary_bullets 6
set g_balance_shotgun_secondary_damage 8
set g_balance_shotgun_secondary_force 15
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_damage 15
set g_balance_campingrifle_secondary_headshotaddeddamage 25
set g_balance_campingrifle_secondary_spread 0.02