]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
shotgun melee should be easier to hit now, (tracing for hit until end of swing in...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index daa4e9bc32d825d44360a4843e0ef2e8977fbb56..d9ae5ecb6c512ce029a17adbb5f476e8ffc15cf8 100644 (file)
@@ -245,7 +245,8 @@ set g_balance_shotgun_secondary 1
 set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
 set g_balance_shotgun_secondary_melee_range 60
-set g_balance_shotgun_secondary_melee_size 50
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.4
 set g_balance_shotgun_secondary_bullets 6
 set g_balance_shotgun_secondary_damage 8
 set g_balance_shotgun_secondary_force 15
@@ -531,6 +532,7 @@ set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
 set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
 set g_balance_campingrifle_secondary_damage 15
 set g_balance_campingrifle_secondary_headshotaddeddamage 25
 set g_balance_campingrifle_secondary_spread 0.02