]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
Disable the shoot animation until we have animation blending. It looks much better...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index 6a63638d9111f57981c0c9db93584a087006d697..e661da4775f001bb5f32ef18d421d960ae449acb 100644 (file)
@@ -646,6 +646,7 @@ set g_balance_hlac_reload_time 2
 // {{{ sniperrifle
 set g_balance_sniperrifle_bursttime 0
 set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
 set g_balance_sniperrifle_primary_damage 60
 set g_balance_sniperrifle_primary_headshotaddeddamage 50
 set g_balance_sniperrifle_primary_spread 0
@@ -661,6 +662,7 @@ set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay 
 set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
 set g_balance_sniperrifle_secondary_damage 25
 set g_balance_sniperrifle_secondary_headshotaddeddamage 35
 set g_balance_sniperrifle_secondary_spread 0.01