// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 150
set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
+set g_balance_falldamage_maxdamage 75
// }}}
// {{{ powerups
// {{{ laser
set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 270
+set g_balance_laser_primary_force 200 // this looks insanely low, but actually isn't with zscale and velocitybias
set g_balance_laser_primary_radius 60
set g_balance_laser_primary_speed 4000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_zscale 1.35 // 270 upforce
set g_balance_laser_primary_force_velocitybias 0.25
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 1000
set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 1000
set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
set g_balance_crylink_secondary_middle_fadetime 5