set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_weapon 10
set g_pickup_respawntime_ammo 15
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_balance_grenadelauncher_primary_speed 1900
set g_balance_grenadelauncher_primary_speed_up 225
set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0.02
+set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 5
set g_balance_grenadelauncher_primary_lifetime2 1
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_secondary_speed 1400
set g_balance_grenadelauncher_secondary_speed_up 150
set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0.02
+set g_balance_grenadelauncher_secondary_spread 0
set g_balance_grenadelauncher_secondary_lifetime 5
set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
set g_balance_grenadelauncher_secondary_lifetime_stick 0
set g_balance_electro_combo_radius 175
set g_balance_electro_combo_comboradius 275
set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 0
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
set g_balance_minstanex_animtime 0.3
set g_balance_minstanex_ammo 10
set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 500
-set g_balance_rocketlauncher_radius 120
-set g_balance_rocketlauncher_speed 1200
-set g_balance_rocketlauncher_speedaccel 1200
-set g_balance_rocketlauncher_speedstart 1200
+set g_balance_rocketlauncher_force 400
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 1300
+set g_balance_rocketlauncher_speedaccel 1300
+set g_balance_rocketlauncher_speedstart 1000
set g_balance_rocketlauncher_lifetime 10
set g_balance_rocketlauncher_refire 1.1
set g_balance_rocketlauncher_animtime 0.35
set g_balance_rocketlauncher_ammo 4
set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 90 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)