set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
-set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_range 85
set g_balance_shotgun_secondary_melee_swing 50
set g_balance_shotgun_secondary_melee_time 0.1
set g_balance_shotgun_secondary_damage 110
// }}}
// {{{ uzi
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 17
+set g_balance_uzi_first_damage 16
set g_balance_uzi_first_force 35
set g_balance_uzi_first_spread 0.03
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 7
+set g_balance_uzi_sustained_damage 9
set g_balance_uzi_sustained_force 7.5
set g_balance_uzi_sustained_spread 0.1
-set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
// }}}
// {{{ mortar // TODO
-set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_sticky 0
+set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 60
set g_balance_grenadelauncher_primary_edgedamage 25
set g_balance_grenadelauncher_primary_force 300
set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 1400
+set g_balance_grenadelauncher_primary_speed 1200
set g_balance_grenadelauncher_primary_speed_up 225
set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 5
set g_balance_grenadelauncher_primary_lifetime2 0.65
set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.2
+set g_balance_grenadelauncher_primary_animtime 0.4
set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 72
-set g_balance_grenadelauncher_secondary_sticky 1
-set g_balance_grenadelauncher_secondary_damage 90
+set g_balance_grenadelauncher_primary_health 80
+set g_balance_grenadelauncher_primary_damageforcescale 0
+set g_balance_grenadelauncher_primary_bouncefactor 0.5
+set g_balance_grenadelauncher_primary_bouncestop 0.12
+set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+
+set g_balance_grenadelauncher_secondary_type 1
+set g_balance_grenadelauncher_secondary_damage 80
set g_balance_grenadelauncher_secondary_edgedamage 32
set g_balance_grenadelauncher_secondary_force 300
set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed 1200
set g_balance_grenadelauncher_secondary_speed_up 225
set g_balance_grenadelauncher_secondary_speed_z 0
set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 5
-set g_balance_grenadelauncher_secondary_lifetime2 1
+set g_balance_grenadelauncher_secondary_lifetime 3
+set g_balance_grenadelauncher_secondary_lifetime2 0.65
set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.2
+set g_balance_grenadelauncher_secondary_animtime 0.4
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 40
set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_bouncefactor 0.7
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
set g_balance_grenadelauncher_secondary_bouncestop 0.12
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+// }}}
+// {{{ minelayer // TODO
+set g_balance_minelayer_damage 35
+set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
+set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_ammo 5
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 4 // 0 disables the limit
+set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
// }}}
// {{{ electro // TODO
set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 90
+set g_balance_electro_primary_damage 85
set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 550
+set g_balance_electro_primary_force 425
set g_balance_electro_primary_force_up 125
set g_balance_electro_primary_radius 850
set g_balance_electro_primary_comboradius 75
set g_balance_electro_primary_speed 0
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.03333333
+set g_balance_electro_primary_refire 0.4
set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 5
+set g_balance_electro_primary_ammo 7
set g_balance_electro_primary_range 800
+set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
+set g_balance_electro_primary_falloff_maxdist 850
+set g_balance_electro_primary_falloff_halflifedist 425
set g_balance_electro_secondary_damage 25
-set g_balance_electro_secondary_spread 0
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 100
set g_balance_electro_secondary_radius 100
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_primary_damage 80
-set g_balance_nex_primary_force 200
-set g_balance_nex_primary_refire 1.25
+set g_balance_nex_primary_damage 125
+set g_balance_nex_primary_force 500
+set g_balance_nex_primary_refire 1
set g_balance_nex_primary_animtime 0.75
set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 1000
-set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 4000
-set g_balance_nex_primary_damagefalloff_forcehalflife 4000
+set g_balance_nex_primary_damagefalloff_mindist 500
+set g_balance_nex_primary_damagefalloff_maxdist 4500
+set g_balance_nex_primary_damagefalloff_halflife 2000
+set g_balance_nex_primary_damagefalloff_forcehalflife 2000
set g_balance_nex_secondary 1
-set g_balance_nex_secondary_damage 80
-set g_balance_nex_secondary_force -200
-set g_balance_nex_secondary_refire 1.25
+set g_balance_nex_secondary_damage 125
+set g_balance_nex_secondary_force -700
+set g_balance_nex_secondary_refire 1
set g_balance_nex_secondary_animtime 0.75
set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 1000
-set g_balance_nex_secondary_damagefalloff_maxdist 3000
+set g_balance_nex_secondary_damagefalloff_mindist 500
+set g_balance_nex_secondary_damagefalloff_maxdist 4500
set g_balance_nex_secondary_damagefalloff_halflife 4000
set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
+
+set g_balance_nex_velocitydependent_halflife -500
+set g_balance_nex_velocitydependent_minspeed 400
+set g_balance_nex_velocitydependent_maxspeed 1000
+set g_balance_nex_velocitydependent_falloff_factor 0.001
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1.25
// }}}
// {{{ hagar
set g_balance_hagar_primary_damage 12
-set g_balance_hagar_primary_edgedamage 12
+set g_balance_hagar_primary_edgedamage 6
set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_radius 100
set g_balance_hagar_primary_spread 0.1
set g_balance_hagar_primary_speed 1800
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
set g_balance_hagar_secondary_damage 12
-set g_balance_hagar_secondary_edgedamage 12
+set g_balance_hagar_secondary_edgedamage 6
set g_balance_hagar_secondary_force 70
-set g_balance_hagar_secondary_radius 50
+set g_balance_hagar_secondary_radius 100
set g_balance_hagar_secondary_spread 0.15
set g_balance_hagar_secondary_speed 1800
set g_balance_hagar_secondary_lifetime_min 5
set g_balance_rocketlauncher_speedstart 1000
set g_balance_rocketlauncher_lifetime 5
set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.2
+set g_balance_rocketlauncher_animtime 0.4
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_health 0
set g_balance_rocketlauncher_damageforcescale 0
set g_balance_hlac_secondary_shots 6
// }}}
// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 6 // make it pretty much useless in close combat
+set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
set g_balance_campingrifle_reloadtime 2 // matches reload anim
set g_balance_campingrifle_auto_reload_after_changing_weapons 0
set g_balance_campingrifle_bursttime 0
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 60
-set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_tracer 1
+set g_balance_campingrifle_primary_damage 75
+set g_balance_campingrifle_primary_headshotaddeddamage 75
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
set g_balance_campingrifle_primary_speed 35000
set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.7
+set g_balance_campingrifle_primary_refire 1.5
+set g_balance_campingrifle_primary_animtime 1.4
set g_balance_campingrifle_primary_ammo 10
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_campingrifle_secondary 1
-set g_balance_campingrifle_secondary_damage 25
-set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_tracer 0
+set g_balance_campingrifle_secondary_damage 50
+set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0
+set g_balance_campingrifle_secondary_force 2
+set g_balance_campingrifle_secondary_speed 30000
set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.15
-set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_refire 1.5
+set g_balance_campingrifle_secondary_animtime 1.4
set g_balance_campingrifle_secondary_ammo 10
set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_campingrifle_secondary_burstcost 0