set g_weaponspreadfactor 1 "weapon spread multiplier"
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage 2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 40
set g_balance_damagepush_speedfactor 2.5
-set g_balance_contents_damagerate 5
-set g_balance_contents_playerdamage_drowning 5
-set g_balance_contents_playerdamage_lava 10
-set g_balance_contents_playerdamage_slime 5
-set g_balance_contents_projectiledamage 15
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
set g_balance_grapplehook_length_min 50
set g_balance_grapplehook_stretch 50
set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 30
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
// }}}
// {{{ weapon properties
// {{{ laser
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 12.5
-set g_balance_laser_primary_force 250
+set g_balance_laser_primary_force 300
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.5
+set g_balance_laser_primary_force_zscale 1.25
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.06
+set g_balance_uzi_spread_max 0.05
set g_balance_uzi_spread_add 0.012
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_burst_animtime 0.3
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
-set g_balance_uzi_burst_spread 0.03
+set g_balance_uzi_burst_spread 0.02
set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first_damage 14
set g_balance_uzi_first_force 5
set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.4
+set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 12
+set g_balance_uzi_sustained_damage 10 // 100 dps
set g_balance_uzi_sustained_force 5
-set g_balance_uzi_sustained_spread 0.04
+set g_balance_uzi_sustained_spread 0.03
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 10
+set g_balance_grenadelauncher_primary_health 15
set g_balance_grenadelauncher_primary_damageforcescale 0
set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 5
set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damagedbycontents 1
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.4
set g_balance_electro_secondary_bouncestop 0.05
set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 1
set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0
set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 400
// {{{ hagar
set g_balance_hagar_primary_damage 25
set g_balance_hagar_primary_edgedamage 12.5
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_health 5
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 15
set g_balance_hagar_primary_damageforcescale 0
-set g_balance_hagar_primary_radius 60
+set g_balance_hagar_primary_radius 65
set g_balance_hagar_primary_spread 0.04
-set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_speed 2200
set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
set g_balance_hagar_secondary_load 1
set g_balance_hagar_secondary_load_spread 0.075
set g_balance_hagar_secondary_load_spread_bias 0.5
set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 2.5
+set g_balance_hagar_secondary_load_hold 4
set g_balance_hagar_secondary_load_releasedeath 0
set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_animtime 0.2
set g_balance_hagar_secondary_damage 40
set g_balance_hagar_secondary_edgedamage 20
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_health 5
+set g_balance_hagar_secondary_force 75
+set g_balance_hagar_secondary_health 15
set g_balance_hagar_secondary_damageforcescale 0
set g_balance_hagar_secondary_radius 80
set g_balance_hagar_secondary_spread 0.05
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_speed 1000
set g_balance_porto_primary_lifetime 5
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
set g_balance_hook_secondary_edgedamage 5 // not much
set g_balance_hook_secondary_radius 500 // LOTS
set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_ammo 30 // a whole pack
set g_balance_hook_secondary_lifetime 5 // infinite
set g_balance_hook_secondary_speed 0 // not much throwing
set g_balance_hook_secondary_gravity 5 // fast falling
set g_balance_hook_secondary_animtime 0.3 // good shoot anim
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_damageforcescale 0
// }}}
// {{{ hlac // TO BE REMOVED
set g_balance_hlac_primary_spread_min 0.01